Cinematics
Character (.cgf
) and geometry (.cdf
) assets can
be added to track view sequences for animation and interactions by using the
AnimObject (legacy) entity or a Simple
Animation component.
In the case of a static asset, the BasicEntity (legacy) entity or Static Mesh component is used instead.

This section contains information on legacy game cinematics in Amazon Lumberyard.
Note
If you are using the Simple Motion component and Actor component to create character animations, see Animating Characters in Scenes in the Amazon Lumberyard User Guide.
Topics
- Using Component Entity Sequences or Entity Object Sequences
- Playing a Sequence
- Adding Geometry to a Sequence
- Animated Character Tracks in Cutscenes
- Blending Cinematic Animations
- Adding Scene Character Attachments
- Using Look IK in Scenes
- Pre-caching Cinematic Animations
- Entity Nodes
- Script Variable Node
- Importing a Camera from Autodesk
- Exporting a Camera to Autodesk
- Creating Camera Shake
- Pointing a Camera
- Following with a Camera
- Setting a First Person View Camera
- Adding Player Interactivity
- Changing Playback Speed
- Looping and Jumping in a Scene
- Pausing a Scene
- Cinematics Best Practices