Lumberyard
Legacy Reference

Adding Mannequin Audio

Sound is added in the Mannequin system by inserting audio procedural clips to fragments. Sound effects can be very granular, with different sounds used for different weapons in different states of firing for example. The general process is as follows:

  • Reserve a scope just for audio, and place an ATL-Trigger on it.

  • Edit the scope mask to include the audio scope.

  • Add a ProcLayer track for the audio scope.

  • Add a procedural clip, and set the type to Audio.

  • Set the appropriate start and stop triggers as well as other parameters to affect the sound's properties.