Lumberyard
Legacy Reference

Creating a Mannequin Entity

You can use the Mannequin system to control complex characters, which are often created by code, and you can use the Mannequin object entity type to create a character that can host a Mannequin setup and support any feature of that system.

To create a Mannequin entity

  1. In Lumberyard Editor, in the Rollup Bar, click Entity and then select Anim\MannequinObject.

  2. Drag the Mannequin object to the viewport.

  3. In the Entity Properties, click each of the following to assign the specific files:

    • ActionController – Select a *ControllersDef.xml file.

    • AnimDatabase3P – Select an *.adb database file.

    • Model – Select a character *.cdf file.