Lumberyard
Legacy Reference

Using Mannequin Editor

Mannequin Editor is the primary tool for creating and managing complex character animations.

To open Mannequin Editor

  • In Lumberyard Editor, click Tools, Animation, Mannequin Editor. You can also open Mannequin Editor from its icon on the main toolbar for Lumberyard Editor.

Fragments Browser

The Fragments browser occupies the left pane of Mannequin Editor by default, and contains the FragmentID Editor tab. The Fragments Browser lists all fragments stored in the animation .adb database file. You use the Fragments browser tab in conjunction with the Fragment Editor tab to create fragments, change fragment tags, and create FragmentIDs.

To access the Fragments Browser, click the Fragments tab at the bottom left of Mannequin Editor.

You use the FragmentID Editor to edit FragmentID names and fragment definition properties that are stored in the controller definition ControllerDefs.xml file.

Fragment Editor

The Fragment Editor occupies the central pane of Mannequin Editor. You use the Fragment Editor to edit mannequin fragments and animation clip properties.

To access the Fragment Editor, click the Fragment Editor tab at the bottom of Mannequin Editor. You can also start the editor by double-clicking a fragment in the Fragments browser.

Tag Definition Editor

You use the Tag Definition Editor to create and edit tag definition files (*.Tags.xml), which are used for labeling fragments and transitions. To open the Tag Definition Editor, choose File, Tag Definition Editor. You can also access it by clicking on the Tag Definition Editor button in the FragmentID Editor.

Transitions Browser

The Transitions browser occupies the left pane of Mannequin Editor. The Transitions browser lists all transitions stored in the animation .adb database file. You use the Transitions browser in conjunction with the Transition Editor to create transitions.

To access the Transition Editor, click the Transitions tab at the bottom left of Mannequin Editor.

Transition Editor

The Transition Editor occupies the central pane of Mannequin Editor. You use it to edit and display mannequin transitions.

To access the Transition Editor, click the Transition Editor tab at the bottom of Mannequin Editor. You can also start it access it by double-clicking a transition in the Transitions browser.

Sequences Browser

The Sequences browser occupies the left pane of Mannequin Editor. The Sequences browser lists all the XML sequence files that are stored in the default sequences directory. You use the Sequences browser to select the sequences that you want to open in the Sequence Previewer.

To open the Sequences browser, click the Sequences tab at the bottom left of Mannequin Editor.

Sequence Previewer

The Sequence Previewer occupies the central pane of Mannequin Editor. You use the Sequence Previewer to edit and view mannequin sequences from an XML sequence file or to test a new sequence of fragments before saving it to a file.

To access the Sequence Previewer, click the Previewer tab at the bottom of Mannequin Editor.

Animation Database Editor

You use the Animation Database Editor to create .adb files and to edit the rules that determine which fragments are stored in a specified .adb file.

To open the Animation Database Editor, choose File, Animation Database Editor.

Context Editor

You use the Context Editor to edit the preview setup (*Preview.xml) file. Mannequin Editor needs the preview setup file to determine which controller definition (*ControllerDefs.xml) file to load, which animation database (.adb) file to use, and which characters to use in specific scope contexts.

To open the Context Editor, choose File, Context Editor.

Mannequin Error Report

The Mannequin Error Report displays the validation results for any files that are opened in Mannequin. Validation is performed every time you open a new Mannequin-related file, with errors and warnings listed for each fragment. You can copy validation results to the clipboard, email, or open in Microsoft Excel.

To see the Mannequin Error Report, click the Mannequin Error Report tab at the bottom of Mannequin Editor.