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Lumberyard
Legacy Reference

Setting Transition Parameters

There are two broad types of parameters that can be edited using Mannequin Editor – action parameters and motion parameters.

Action Parameters

These are parameters the game uses when playing actions and procedural clips. Some examples include providing a target position when aligning an entity, providing a weight value when fading an animation in or out, or providing a sound parameter.

All action parameters have a name and a value.

Motion Parameters

These are parameters that get passed to the blend spaces (bspaces) parametric animation system. You can preview how these parameters influence animation by adding keys for them on the Params track in Mannequin Editor.