Lumberyard
Legacy Reference

UIe Animation Node

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

The UI animation node consists of the following node inputs and outputs:

UIe:Sequence:Play Node

Controls playback of a UI animation sequence.

Node Inputs

Start

Starts playing the sequence from the beginning and triggers the OnStarted output.

Stop

Jumps the animation to the end and stops playing and triggers the OnStopped output.

Abort

Jumps the animation to the end and stops playing and triggers the OnAborted output.

Pause

Pauses the animation.

Resume

Continues playing a previously paused animation.

Reset

Resets the animation to the start. This applies all the key values for the first keyframe of the animation.

SequenceName

The name of the sequence to play.

Node Outputs

OnStarted

Triggers when the sequence starts playing.

OnStopped

Triggers an output when the sequence stops playing, either because the end of the animation is reached or because the sequence is forced to stop (for example, by using the Stop node input).

OnAborted

Triggers an output when the sequence is aborted (for example, by using the Abort node input).

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