Legacy Reference

Using Skydomes

As the name suggests, skydomes simulate the entire sky, complete with clouds, in a level. They are cheap to render and provide good results. You can also use Flow Graph to animate skydomes.

To add a skydome

  1. In the Rollup Bar, under Objects, click Geom Entity.

  2. Under Browser, select a suitable asset.

  3. Drag the object to the desired location in your level.

  4. At the bottom of Lumberyard Editor, adjust the xand y values to center the skydome pivot in the level.

  5. Scale the skydome larger as needed for more realism.