Animating an Aiming System - Lumberyard Tutorials

Animating an Aiming System

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These Amazon Lumberyard video tutorials walk through using the Animation Editor in Lumberyard to author a 3rd person perspective aiming system.

Animation Editor Aiming System Overview

Learning Objectives

Learn how to use the Amazon Lumberyard Animation Editor to setup the cowboy's aiming system that is included in the new PhysXSamples gem.

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Using Blendspace and IK Nodes

Learning Objectives

Learn how to set up the anim graph and state machine along with BlendSpace nodes to blend between 3 different aiming poses and IK Nodes to get the wrist to aim at the target.

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Add Locomotion to your Character

Learning Objectives

Learn how to get a character walking and running in the Animation Editor.

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Anim Node Logic to Stop Aiming when Running

Learning Objectives

Extend the previous lesson by adding specific actions that will stop the aim system when the character is running.

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