Assets - Lumberyard Tutorials


Learn how to import FBX files into Amazon Lumberyard using the Asset Processor. This is a key step to using homemade assets that you created using third party content creation software.

Importing an FBX File into Your Scene

Learning Objectives

This Lumberyard Video Tutorial shows you how to import an FBX file into your scene. This is a key step for anyone wanting to use homemade assets in Lumberyard Editor.

Tutorial Content

Importing Characters into Lumberyard from FBX

Learning Objectives

This Amazon Lumberyard tutorial shows you how to import your own characters, also referred to as peds, from FBX into Lumberyard as actors.

Tutorial Content

Import Animations as Motions

Learning Objectives

This Lumberyard Video Tutorial walks through how to import FBX files and animations into Lumberyard as a motion. This is the first step when you want your actors to look more alive and natural.

Tutorial Content

For more information, see the following topic:

Importing Assets Additional Reading

You can manually import your assets into Lumberyard, or use Lumberyard Editor to import them for you. For more information, see Importing Assets into Lumberyard.

You can customize the FBX Settings Tool to specify how you import assets. For example, you can select modifiers such as skin, comment, and material for your actors. You can also specify soft naming conventions to tell Asset Processor to scan your files for specific prefixes and suffixes, and then apply changes to them. This can simplify your work flow and make it easier to handle numerous assets when you create your game project.

For more information, see FBX Soft Naming Conventions.

When authoring assets to import into Lumberyard there are additional properties to consider before you export your asset. For information, see the following Best Practices for Creating and Exporting Meshes.