Rendering - Lumberyard Tutorials

Rendering

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Game Engines have various different lighting models to choose from for rendering. Physically Based Rendering, abbreviated as PBR, is the current industry standard.Lumberyard uses physically-based lighting and shading models to implement global illumination and lighting.

To get more details on the Lumberyard renderer, see Adding Lighting and Shadows in the Amazon Lumberyard User Guide.

Use the Time of Day Editor to Light a Scene

Learning Objectives

This Lumberyard Video Tutorial showcases lighting work-flows from the Amazon Lumberyard GDC 2018 Arcadia demo. This tutorial uses the Time of Day Editor, fog, and sun settings to light a scene in real time.

Tutorial Content

Advanced Environment Lighting with Light Entities

Learning Objectives

This GDC 2018 classroom demo showcases the key components of the rendering engine in Amazon Lumberyard. It details global illumination, time of day, environment probes, materials, and light entities.

Tutorial Content