Level creation - Lumberyard Tutorials

Level creation

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

For more information, see the Creating Terrain in the Amazon Lumberyard User Guide.

Import a Height-map and Use the Terrain Editor

Learning Objectives

Importing the height map is the first step is setting up your world terrain. Import height maps directly into your scene and modify them using the Terrain Editor and its various brushes and masks to raise and lower the terrain, as well as flatten and smooth it out.

Tutorial Content

For more information, see Using the Terrain Height map in the Amazon Lumberyard User Guide

Apply Terrain Texture Materials and the Infinite Ocean Component

Learning Objectives

Use terrain texture materials to create a realistic and detailed environment for your game project. Use the Infinite Ocean component to add an ocean surface around your level.

Tutorial Content

For more information, see Using Terrain Texture Layers and the Infinite Ocean component in the Amazon Lumberyard User Guide

Configure a Sky-box

Learning Objectives

This Lumberyard Video Tutorial shows you how to:

  • Create a tile-able texture.

  • Import the texture into Lumberyard.

  • Configure a material in the Material Editor.

  • Apply the sky box shader.

  • Apply the sky box material to the environment.

Tutorial Content