Tutorial: Creating a Controllable Entity, with a Camera, and with PhysX Overview - Lumberyard Tutorials

Tutorial: Creating a Controllable Entity, with a Camera, and with PhysX Overview

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

This 3 part tutorial is written tutorial using Lumberyard version 1.22. It accompanies our video tutorial found at Basics of Motion They will show you how to use Script Canvas to control and move your entity along with a camera component, with and without PhysX.

Prerequisites

  • Set the Sample Project as the default project. For more information on switching projects, see Creating and Switching Game Projects.

  • For access to the assets used, please enable the Primitive Assets gem. For more information, see Enabling Gems.

  • For access to the debug draw nodes, please enable the DebugDraw gem.

  • To access diagnostic nodes, including the Print node, you must enable the Script Canvas Diagnostic Library gem and then build your game project.