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Lumberyard
User Guide (Version 1.14)

Running Android Games

This feature is in preview release and is subject to change.

Before you can run your game on Android devices, you must deploy your game using the Remote Console. For information, see Deploying Android Games.

To run the game on release, certain read-only console variables must load during runtime in order for the mobile environment to configure properly. By default, read-only console variables cannot be modified when running on release. You must modify this behavior by editing the IConsole.h file (located in the \dev\Code\CryEngine\CryCommon directory) to set the define ALLOW_CONST_CVAR_MODIFICATIONS (line 39) to 1.

To run your game on an Android device

  1. Launch your game by tapping the icon on your device's home screen. You can also launch your game from the Visual Studio 2015 debugger.

    Note

    You can check the Asset Processor to verify a connection from PC-GAME with es3. Serving files from your PC may impact load time, so it may take time for the game world to appear.

  2. (Optional) Load different levels by editing the SamplesProject\autoexec.cfg file and running the game again. Android supports the Advanced_RinLocomotion level.

  3. Use the following controls to navigate around your game:

    • Switch between cameras by selecting the buttons in the lower right corner of the screen.

    • Move Rin in the Character Controller view by touching the left side of the screen.

    • Look around the Character Controller view by touching the right side of the screen.

    • Jump in the Character Controller view by double-tapping anywhere on the screen.

  4. (Optional) In a command line window, type adb logcat to view logging information for your game.