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Lumberyard
User Guide (Version 1.14)

Animation Editor (EMotionFX)

This feature is in preview release and is subject to change.

Use the Animation Editor (EMotionFX) to animate characters in Amazon Lumberyard. To build a character, you associate one or more skinned models with an animation skeleton (built in a digital content creation tool like Maya). You then import the character into the Animation Editor and specify the animations that you want your character to have.

You can then blend animations, so that your character transitions from one animation to another, and specify the conditions when an animation occurs for a character. For example, you can specify that your character starts in an idle position. After several seconds, the character starts to walk, run, and then slow down again until the character returns to an idle position.

In the Animation Editor, you can preview the animations and blends between the animations for your characters.