Animation Editor User Interface
This feature is in preview release and is subject to change. |
Opening Animation Editor
You can open the Animation Editor from Lumberyard Editor.
To open the Animation Editor
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From Lumberyard Editor, choose Tools, Animation Editor.

On the Animation Editor, you can do the following:
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From the menu bar, you can do the following:
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Open actor files.
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Open, create, and save your workspaces.
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Select and deselect actor instances.
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Change the layout view of the editor.
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Display or hide menus for the Animation Editor.
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View your character in the perspective window.
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Anim Graph – View and edit your animation graph to define your character's behavior.
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Anim Graph Palette – Drag and drop nodes into the animation graph grid.
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Anim Graphs Navigation – View the hierarchy of your nodes.
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Parameters – View, add, edit, or delete parameters for the animation graph.
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Attributes – View, add, edit, or delete attributes for the selected node in the animation graph.
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Resource Management – Add, load, save, and delete animation graphs.
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Recorder – View what triggers the recording and manage the playback options.
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Time View – View recorded debug information and edit event tracks of the selected motion.