Lumberyard
User Guide (Version 1.15)

Importing Assets into Lumberyard

You can import assets into your Lumberyard game project directory with one of the following:

Importing Assets Manually into Lumberyard

You can import assets even if Lumberyard is not running. You can do this at any time.

To import assets manually

  1. Navigate to your game project directory, such as lumberyard_version/dev/My_Game_Project/Objects.

  2. Copy or move the assets to your game project directory. For example, you can add your .cgf files to the specified directory.

    • If Asset Processor is running, it detects the new files and converts them for use in Lumberyard Editor.

    • If Asset Processor is not running, Asset Processor automatically detects the new files the next time you start Lumberyard Editor.

Importing Assets from Lumberyard Editor

To import assets from Lumberyard Editor

  1. In Lumberyard Editor, choose File, Import.

  2. Navigate to your assets and select the files that you want to add to your game project directory, and then click OK.

  3. In the Import Asset(s) dialog box, the Destination Folder path automatically shows the root of your game project directory. You can click Browse to specify a subdirectory in your game project directory.

    Note

    You can import assets to a directory only in the current game project.

  4. Select whether you want to Copy Files from their original location or Move Files, and then click Import. If you copy the files, Asset Processor does not monitor changes to the original files.

    
                            In Lumberyard Editor, import assets directly to your game project
                                directory.
  5. In the Processing asset dialog box, you can click View status to check the status of your assets.

    
                            Track the progress of Asset Processor processing your
                                assets.