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Lumberyard
User Guide (Version 1.13)

Importing Assets

You can import assets into your Lumberyard game project directory by doing one of the following:

  • Place the assets within your game project directory. You can do this at any time, whether or not Lumberyard is currently running. For example, you might place your .cgf files in the directory \dev\<My_Game_Project>\Objects. If the Asset Processor is currently running, it detects the new files and converts them into the Lumberyard format for use in the Editor. If the Asset Processor is not currently running, it detects the new files the next time you start Lumberyard.

  • Use the File, Import menu action item from within the Editor. With this method, you can choose multiple files that are currently outside of your game project directory. The Destination Folder path automatically shows the root of your game project directory. You can click Browse to select a sub-directory in your game project directory, but you cannot import to a destination outside of the currently selected project.

    Choose whether you want to Copy Files from their original location or Move Files.

    
                    Import Asset(s) dialog and result