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Lumberyard
User Guide (Version 1.14)

Adding Sound to Sequences in the Track View Editor

You can add sounds to sequences with the Track View editor.

Note

Sound tracks for Director nodes can play only 2D sounds because there is no associated entity for this node. Entity nodes can play both 2D and 3D sounds.

To add audio to a sequence

  1. In Lumberyard Editor, click Tools, Track View.

  2. In the Track View editor, click Sequence and select the sequence to which you want to add audio.

  3. In the tree pane, select the entity that should play the sound. If that node does not already contain a Sound track, right-click it, then click Add Track, Sound.

  4. In the center pane timeline, double-click on a time location on the sound track to add a key. The key can be dragged to another time or the time can be entered manually under Key Properties in the right pane.

  5. Right-click the sound key in the center pane, click Edit on Spot, and adjust key properties as follows:

    • StartTrigger – The trigger name that triggers on the key.

    • StopTrigger – The trigger name that triggers after the time set in Duration.

    • Duration – The time after the key position when the StopTrigger is triggered. If the Duration value is 0, this will not get triggered.

    • CustomColor – Changes the color of the duration in the sound track.