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User Guide (Version 1.13)

Installing Audiokinetic Wwise LTX

Lumberyard includes an exclusive, free version of the Audiokinetic Wwise audio system for PC games: Wwise LTX. Sound designers and composers can use Wwise LTX to work independently from the engineering team and author rich soundscapes for your games.

If your game requires the feature set of the full version of Wwise, Lumberyard provides a simple migration path. By replacing the Wwise LTX SDK with the full version of the Wwise SDK and rebuilding your game, you can take advantage of the advanced features offered by Audiokinetic's full product range. For more information, see Installing Audiokinetic Wwise and 3D Plugins.

To access the Wwise LTX documentation once Wwise LTX is installed, press the F1 key. You can also click Help, Wwise Help in the application menu.

Installing Wwise LTX

To author sounds with Wwise LTX for your game, you must do the following:

To install Audiokinetic Wwise LTX

  1. Run Lumberyard Setup Assistant, located at engine_root_folder\SetupAssistant.bat.

  2. Click Install software.

  3. Look for the Audiokinetic Wwise LTX Authoring Tool entry, and click Install it.

  4. If prompted to sign in to your Audiokinetic account, provide the requested information and click Sign In, or click Skip sign in.

  5. On the next page, you can select the desired installation components and settings for Wwise LTX or accept the default. Then click Install.

  6. If prompted with license terms, review the end user license agreement. Then click Accept.

  7. Once the installation has successfully completed, click the Launch Wwise (64-bit) button under the Wwise LTX entry to run the Authoring Tool. You can also click the wrench icon to create a desktop shortcut.

  8. Close the Wwise Launcher and return to Lumberyard Setup Assistant. It should now show that Wwise LTX is installed.

Running the Wwise LTX Authoring Tool

To run the Wwise LTX Authoring Tool, you must first open or create a project. The SamplesProject includes a Wwise LTX project you can use.

To run the Wwise LTX Authoring Tool

  1. Run Wwise Launcher from the Programs menu.

  2. Click the Wwise tab and under Wwise LTX, choose Launch Wwise (64-bit). Alternatively, if you created a desktop shortcut earlier, you can start that.

  3. The first time you run Wwise LTX, you are prompted again to review and accept the End-User License Agreement (EULA). After accepting the EULA, click Open Other.

  4. Navigate to and select the .wproj file located in lumberyard_version\dev\SamplesProject\Sounds\wwise_project\ and then click Open.

    Alternatively, if you are not using SamplesProject, you may create a new Wwise LTX project by clicking New. For more information about setting up Wwise for your game project, see Using the Audio Controls Editor.