Lumberyard
User Guide (Version 1.16)

Audiokinetic Wwise LTX

Lumberyard includes Audiokinetic Wwise LTX, which is an exclusive, free version of the Audiokinetic Wwise audio middleware. Sound designers and composers can use Wwise LTX to work independently from the engineering team and author rich soundscapes for your games.

If your game requires advanced features, you can upgrade to the full version of Wwise. For more information, see Upgrading Wwise LTX to Full Version.

Installing Wwise LTX Authoring Tool

To author sounds with Wwise LTX for your game, you must first install Wwise LTX Authoring Tool.

To install Audiokinetic Wwise LTX Authoring Tool

  1. Run Lumberyard Setup Assistant.

  2. Click Install software.

  3. For the Audiokinetic Wwise LTX Authoring Tool entry, click Install it. This installs the Wwise Launcher and runs it.

  4. If prompted to sign in to your Audiokinetic account, provide the requested information and click Sign In, or click Skip sign in.

  5. Select the desired installation components and settings for Wwise LTX or accept the default, and then click Install.

    Note

    The Wwise LTX SDK is already included in Lumberyard's 3rdParty directory. If you prefer a lightweight install, you can clear the SDK component and all the platforms.

  6. If prompted with license terms, review the end user license agreement and then click Accept.

  7. Once the installation successfully completes, close the Wwise Launcher and return to Lumberyard Setup Assistant. It should now show that Wwise LTX is installed.

Running the Wwise LTX Authoring Tool

To run the Wwise LTX Authoring Tool, you must first open or create a project. The Samples Project and Starter Game both include a Wwise LTX audio project that you can use.

To run the Wwise LTX Authoring Tool

  1. Run Wwise Launcher.

  2. Click the Wwise tab, then in the Wwise LTX installation, click Launch Wwise (64-bit). If preferred, click the wrench icon to create a desktop shortcut for later use.

  3. If this is your first time running Wwise LTX, you are prompted again to review and accept the End-User License Agreement (EULA). After accepting the EULA, click Open Other.

  4. Browse to the .wproj file located in lumberyard_version\dev\project_name\Sounds\wwise_project directory and click Open.

  5. Alternatively, if you are not using the Samples Project or the Starter Game project, you can click New to create a Wwise LTX project.

    For more information about setting up Wwise for your game project, see Setting up a Wwise Project.

Accessing Wwise LTX Documentation

You can access the Wwise LTX documentation in the Wwise Authoring Tool.

To access Wwise LTX documentation

  1. Open the Wwise LTX Authoring Tool.

  2. Do one of the following

    • Press F1.

    • Choose Help, Wwise Help.