Lumberyard
User Guide (Version 1.21)

Step 6: Building Component Mode

In the following procedure, you must build the editor so that you can view your changes in Lumberyard Editor.

To build Component Mode

  1. Navigate to the lumberyard_version\dev\Gems\LmbrCentral\Code directory.

  2. In a text editor, open the lmbrcentral_editor.waf_files.waf file.

  3. Navigate to the "Source/Rendering": section and add the files that you created for a Component Mode.

    Example

    "Source/Rendering/EditorPointLightComponent.h", "Source/Rendering/EditorPointLightComponent.cpp", "Source/Rendering/EditorPointLightComponentMode.h", "Source/Rendering/EditorPointLightComponentMode.cpp",
  4. Save the file.

  5. Navigate to the lumberyard_version/dev directory.

  6. In a command-line window, enter the following commands to build the editor.

    lmbr_waf configure
    lmbr_waf build_win_x64_vs2015_profile -p all
  7. After your build succeeds, open Lumberyard Editor and choose or create a level.

  8. In the viewport, create an entity, attach the Point Light component, and do one of the following:

    • Double-click the entity

    • In the Entity Inspector, choose Edit

    
                            Component Mode appears in the Entity Inspector in
                                Lumberyard.
  9. Make changes to your component in the viewport. You can select the manipulator on the Point Light component to adjust the radius of the light area.

  10. When you've finished, choose Done.