User Guide (Version 1.15)

Working with the FBX Settings

FBX Settings is in preview release and is subject to change.

You can use the FBX Settings tool to convert static FBX meshes, actors, PhysX, and motions into Lumberyard assets.

When you export or copy .fbx files into your game project directory (for example, lumberyard_version/dev/SamplesProject/Objects), Asset Processor detects the new or modified .fbx files in the directory. Lumberyard calculates default settings from the .fbx files. These settings specify how Asset Processor automatically converts the files into the appropriate mesh, materials, or animation assets.


The FBX Settings tool processes .fbx files only when they are in the current game project directory.

To open the FBX Settings tool

  1. In Lumberyard Editor, click Tools, Asset Browser.

  2. In the Asset Browser, right-click an .fbx file and then click Edit Settings.