User Guide (Version 1.14)

Creating and Animating Characters

Most game projects require an animated character to move around in the environment. This may be a character that the player controls, or an AI-driven entity that interacts with the level.

Lumberyard provides a character animation system (Animation Editor EMotionFX) that you can use to combine skeletal-based deformation of meshes with morph-based vertex deformation to allow for complex animations. If you are using Lumberyard 1.10 or earlier, you can use the legacy animation system (Geppetto and Mannequin) to accomplish these tasks.