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Lumberyard
User Guide (Version 1.13)

Character Modeling Best Practices

Consider the following best practices when modeling a character for later export to Lumberyard:

  • Make sure all character geometry corresponds to the proportion and alignment of the skeleton.

  • Select a pose that suits the widest range of motion that the character needs to perform.

  • To improve the deformation of the character, make sure that all arm, shoulder, and leg joints are slightly angled for the selected pose.

  • Add enough polygons to the joints to ensure a smooth deformation.

  • If the character is used as an AI, make sure that the physics settings and inverse kinematics (IK) limit settings are correctly set.

  • Make sure the character geometry is facing the positive y-axis for Autodesk 3ds Max, or the z-axis for Autodesk Maya.

  • Make sure the base mesh and all morphs share the same vertex count and vertex IDs and have pivots in the same relative space.

  • For character skinning best practices, see Character Rigging Best Practices.