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Lumberyard
User Guide (Version 1.14)

Modeling Characters

The workflow for modeling characters is to model the characters in a digital content creation (DCC) tool, such as Autodesk Maya and Autodesk 3ds Max. You then export the characters to Lumberyard, where you apply material and shader settings.

As part of this process, you set up and create the following character modeling elements in a DCC tool:

  • Asset structure

  • 3D rendering mesh

  • Pivot positions

  • Scaling information

  • Vertex colors

  • Hierarchical structures

  • Helper nodes

  • Physics settings

  • Breakability setup

  • Skeletons and weighting

For best results, learn the best practices, asset file types, and export steps to ensure that your characters are imported into Lumberyard correctly and efficiently, as described in the topics following.