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Lumberyard
User Guide (Version 1.14)

Character Skinning

Set character skinning parameters in Maya and 3ds Max as follows.

Character Skinning in Maya

After all the bones and joints for your character rig have been added in Maya, set the correct skinning parameters as follows.

To set character skinning parameters in Maya

  1. In Maya, choose Skin, Smooth Bind.

  2. In Smooth Bind Options, for Skinning Method, choose Dual quaternion.

  3. For Max Influences, we recommend that you choose 4.

    Note

    If you need more skin weights, Lumberyard supports up to eight. To use eight skin weights, select the 8 Weights (skin only) check box when exporting your skin.

Character Skinning in 3ds Max

After all the bones and joints for your character rig have been added in 3ds Max, set the correct skinning parameters as follows.

To set character skinning parameters in 3ds Max (version 2015 Extension 2, Service Pack 3 and later)

  1. In 3ds Max, choose the Modify tab.

  2. For Modifier List, for OBJECT-SPACE-MODIFIERS, choose Skin.

  3. In the Parameter panel, for Dual Quaternion, choose DQ Skinning Toggle.

To set character skinning parameters in 3ds Max (versions 2014 and 2015)

  1. In 3ds Max, choose the Modify tab.

  2. For Modifier List, for OBJECT-SPACE-MODIFIERS, choose CrySkin. Choosing this option causes the proper deformations to display in 3ds Max and Lumberyard.

  3. In the Parameter panel, for Dual Quaternion, choose DQ Skinning Toggle.