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Lumberyard
User Guide (Version 1.13)

Blending Cinematic Animations

Two types of blending can be used between animation sequences in the Track View editor: cross-fade blending and gap blending.

Cross-Fade Animation Blending

Cross-fade blending automatically starts if Lumberyard detects that two cinematic animation sequences overlap. The blending affects the whole section where the two animations intersect, with the weight of the second animation steadily increasing towards the end of the intersection. Specifically, at the start of the second animation, the weights for the first/second animation is 100%/0% and shifts linearly until the end of the first animation to 0%/100%.

Gap Animation Blending

Gap blending is used to blend from the end frame of the first animation to the starting frame of the second animation if a time gap exists between the two. This only works if the End Time property of the first animation is less than the full animation clip time.

To enable gap animation blending

  1. In the sequence timeline of the Track View editor, click the first animation.

  2. In Key Properties, select the Blend Gap True check box.