Lumberyard
User Guide (Version 1.15)

Adding Geometry to a Sequence

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

In order to import an asset into a cinematic sequence, first add an AnimObject into the sequence.

To add geometry to a sequence

  1. In Lumberyard Editor, in the Rollup Bar, on the Objects tab, click Entity, Physics, and then double-click AnimObject.

  2. Under Entity Properties, click Model and then click the folder icon.

  3. In the Preview dialog box, select the applicable asset, and then click to place it in the viewport where desired.

  4. In the Rollup Bar, under Entity Properties, do the following:

    • Select AlwaysUpdate under Animation

    • Unselect (disable) RigidBody under Physics

    • Unselect (disable) PushableByPlayers under Physics

  5. In the Track View editor, create a new sequence by clicking the Add Sequence button, or by clicking Sequence, New Sequence. With the AnimObject selected in the main editor, add the entity to Track View editor using the Add Selected Node button.

  6. With the AnimObject selected in Rollup Bar, add the entity to Track View editor by clicking the Add Selected Node button.