Lumberyard
User Guide (Version 1.15)

Animated Character Tracks in Cutscenes

The AnimObject (legacy) entity or Simple Animation component is used to animate characters and other objects in cinematic scenes. The Track View editor has a number of tracks that can be set to customize and fine-tune character animation. Track View editor triggers and blends character animation clips using an animation track.

To add an AnimObject (legacy) or Simple Animation component animation track

  1. In the Track View editor, right-click the applicable AnimObject (legacy) or Simple Animation component node. Click Add Track, choose a track, and then click Animation.

  2. Select the animation track in the tree pane, then double-click in the timeline window to place a key.

  3. Click the green marker. Under Key Properties, adjust the values of the animation track key properties.

Animation Track Key Properties

Key Property Description
Animation Opens the animation browser for you to select an animation to apply to this key.
Loop Repeats the animation until the next key.
Blend Gap Blends the end frame of the first clip into the beginning frame of the second clip, if there is a time gap between animation clips. To use this feature, enable Blend Gap for the first animation.
Unload Unloads the animation after the sequence is finished.
In Place If set, does not change the entity's base position and orientation.
Start Time Sets the time, in seconds, to start playing the animation within the clip. 0 indicates the start of the saved clip. The start time can never be greater than the end time.
End Time Sets the time, in seconds, to stop playing the animation within the clip. 0 indicates the end of the saved clip. The start time can never be greater than the end time.
Time Scale Specifies the factor to use to scale time. Values greater than 1 increase the animation speed. Values less than 1 result in a slow-motion animation.

Animated Character Properties in Cutscenes

The Track View editor also has a number of properties that can be set to customize and fine-tune character animation.

To set AnimObject properties

  1. In the Track View editor, right-click the applicable AnimObject node, click Add Track, Properties, then click a property.

  2. Select the property in the tree pane, then double-click in the timeline window to place.

  3. Click the green marker, then under Key Properties, adjust the values of the key properties.