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Lumberyard
User Guide (Version 1.14)

Importing a Camera from 3ds Max

Use the following process when importing camera transformations and Field Of View (FOV) from Autodesk 3ds Max to Lumberyard.

To import a camera from 3ds Max

  1. In 3ds Max, click Customize, Units Setup. In the dialog box, under Display Unit Scale, select Metric, Meters.

  2. Select the camera that you want to export. It must have the same name as the Lumberyard camera to which you want to import the camera's animation.

  3. Click the MAX toolbar icon, and then click Export, Export Selected.

  4. In Select File to Export, select Autodesk (*.FBX) for Save as type. Enter a file name.

  5. In FBX Export, Advanced Options, for Axis Conversion, Up Axis, select z-up and select Units, Automatic.

  6. In the Track View editor, right-click a camera node in the applicable sequence and then choose Import FBX File.

  7. Browse to the .fbx file and choose Open.

  8. In the FBX Import – Select Nodes to Import dialog box, select the name of the camera you exported in step 3, which should match the name of the Lumberyard camera in step 9.