Populating a Scene - Lumberyard User Guide

Populating a Scene

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

Cinematic scenes, also known as sequences, consist of multiple nodes, tracks, and track events. When you create a sequence, the sequence name is always the top (parent) node in the node browser.

For more information, see Using the Track View Editor.