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Lumberyard
User Guide (Version 1.14)

Playing a Sequence

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

The easiest way to play track view sequence is to attach it to a Flow Graph proximity trigger that can be positioned in the level. To access Flow Graph from the Track View editor, trigger entities are used to send events to Flow Graph where various nodes are then triggered. When a track event is triggered from the scene, its corresponding output in a Flow Graph node is activated.

Note

To use the default game camera in a sequence, add a keyframe under the Director node on the Camera track, leaving the camera Key property blank. Using this as the last keyframe on the Director node Camera track in your sequence transitions the last used sequence camera to the default game camera when the keyframe is played.

Specifically, the entity:ProximityTrigger node output is connected to the StartTrigger input of the Animations:PlaySequence node. When a player enters the trigger in the game, the sequence starts.