Lumberyard
User Guide (Version 1.17)

Setting Sequence Properties

You can set properties in the Track View editor to control how the track view sequence appears. For example, you can specify Autostart so that the track view sequence starts playing as soon as the game starts.

To set sequence properties

  1. In the Track View editor, select the applicable sequence and click the Edit Sequence icon.

  2. In the Sequence Properties dialog box, you can specify the following properties.

    
                    Specify track view sequence properties.

    Scene Properties

    Property Description When to use
    Autostart Plays the scene on game start. Use for testing purposes only. For scenes that must always play on game start, use triggers instead.
    NoSeek Disables random seeks in a scene, such as jumping to a certain time.
    Cut-Scene Enables various scene toggles. When selected, the following options are available:
    • Non-Skippable – Sets the IAnimSequence::eSeqFlags_NoAbort bit flag to 1. This flag provides a UI to specify whether the sequence can be skipped. Your game code must implement the input and code required to skip a sequence. You can use the IAnimSequence::GetFlags() method in C++ to retrieve the set if bit flags for the sequence.

    • Disable Player – Disables the player (required for all camera-controlled scenes).

    • Disable Sound – Disables all sounds. that are not in the scene.

    This property is required for all scenes that are camera-controlled.
    Update Movie System First Reverses the update order. Typically, the movie system updates after the entity system updates. Fix bone-attached entities that lag behind the parent movement. This problem typically occurs if the parent locator position is animated in the Track View editor.
    Timing For Start Time and End Time, specifies the start and end times of the sequence.
    Display Start/End Time As:

    Displays the start and end times. You can specify one of the following:

    • Frames

    • Seconds

    This is a display-only option; the times are always stored in seconds.

    Out of Range Changes the movie time behavior when it passes the end of the sequence:
    • Once – The movie time continues past the end of the sequence.

    • Constant – The movie time is held at the end of the sequence.

    • Loop – The movie time loops back to the beginning of the sequence when it reaches the end.

    Move/Scale Keys Scales animation curves over the timeline when the start or end times are changed. Use when you want to lengthen or shorten a sequence, and either slow down or speed up the animations to fill the same relative percentage of the sequence timeline.
  3. When you are finished, click OK.