User Guide (Version 1.19)

Using the Track View Editor

The Track View editor is the primary tool to create and manage cinematic sequences or animation keyed events. Whether you want to generate cutscenes for games or create a script to trigger an animation, you can use the Track View editor to control cameras, component entities, global variables within a level, and so on.

To open the Track View editor

  • Do one of the following:

    • In Lumberyard Editor, choose Tools, Track View.

    • Press the shortcut T.

A sequence is a term that refers to the content generated from the Track View editor for cutscenes or other canned animation triggers. When you create a sequence, this creates a component entity within the level that stores all of the animation key data that you specified in the Track View editor.

To create a sequence

  1. In the Track View editor, do one of the following:

    1. Choose Sequences, New Sequence.

    2. Click the Add Sequence icon 
                                Add track view sequence icon

  2. Enter a sequence name and click OK.

  3. In the Entity Outliner, a component entity appears with the same name as your created sequence. This component entity has a Sequence component, which stores your sequence data from the Track View editor.

Anything part of the sequence is considered a node. Nodes can be a reference to existing component entities or added to a sequence such as a Director node.

Each node can have one or more tracks, depending on what you want to animate. A track is what displays animation keys on a timeline in relation to the property that is animated on a node.

For more information, see Track View Editor Nodes.