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Lumberyard
User Guide (Version 1.14)

Radial Blur Node

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

You use the Radial Blur node to blur the animation radially outward from a center point.

To add a Radial Blur node in the Track View editor

  1. In the Track View editor, right-click either the sequence (top node) or the Director node in the tree as applicable, and then click Add Radial Blur Node.

  2. For each of the keys in the following list, click the applicable key listed under the RadialBlur node. Then double-click the preferred location its highlighted row in the timeline. Double-click the green marker and then under Key Properties enter a value for Value.

Radial Blur Node Key Properties

Property Description
Amount Intensity of the blur effect. Range is 0 to 1.
ScreenPosX X-axis position of the effect's center. Range is -1 to 1, with 0.5 being the center of the screen.
ScreenPosY Y-axis position of the effect's center. Range is -1 to 1, with 0.5 being the center of the screen.
Blurring Radius Size of the blur effect. Range is 0 (not visible) to 1 (covers the entire screen).

To make the blur intensity dynamically change based on a variable (such as the player's health for example), you can use the Image:FilterRadialBlur flow graph node.