Using Resource Manager in Game Design - Lumberyard User Guide

Using Resource Manager in Game Design

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

You can use Cloud Canvas Resource Manager to make deployments active, test mappings, use protected deployments, and to delete deployments and resources.

For information, see the following links in the Working with Deployments section of the Cloud Canvas documentation.