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Lumberyard
User Guide (Version 1.13)

Attachment

Component entity system is in preview release and is subject to change.

The Attachment component lets an entity attach to a bone on the skeleton of another entity.

Attachment Component Properties

The Attachment component has the following properties:

Target Entity

Specify the character entity that you want to attach.

Joint Name

Specify the joint that you want to attach.

Position Offset

Allows x, y, and z local positional offsets from the target bone.

Rotation Offset

Allows x, y, and z local rotational offsets from the target bone.

Attached Initially

The attachment attaches to the target entity automatically.

Scaling

The Attachment component has the following scaling options:

Use world scale

Use the scale of the world.

Use target entity scale

Use the scale of the target entity.

Use target bone scale

Use the scale of the target bone.