Audio Environment
Component entity system is in preview release and is subject to change. |
The Audio Environment component provides access to features of the Audio Translation Layer (ATL) environments. Environments are used to apply environmental effects such as reverb or echo.

Audio Environment Properties
The Audio Environment component has the following property:
- Default Environment
-
Enter the name of the audio environment to use by default when setting amounts.
EBus Request Bus Interface
Use the following request functions with the EBus interface to communicate with other components of your game.
For more information about using the Event Bus (EBus) interface, see Working with the Event Bus (EBus) System.
SetAmount
Sets the amount of environmental 'send' to apply to the default environment, if set.
- Parameters
-
amount
– Float value of the amount to set - Return
-
None
- Scriptable
-
Yes
SetEnvironmentAmount
Sets the amount of environmental 'send' to apply to the specified environment.
- Parameters
-
environmentName
– Name of ATL Environment to set an amount onamount
– Float value of the amount to set - Return
-
None
- Scriptable
-
Yes