Audio Proxy - Lumberyard User Guide

Audio Proxy

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

The Audio Proxy component is a required dependency if you add multiple audio components to an entity. It acts as a proxy audio object wrapped in a component. For example, if you have an audio trigger component and an audio rtpc component on the same entity, they communicate to the same audio object using this audio proxy component.