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Lumberyard
User Guide (Version 1.13)

Flow Graph

Component entity system is in preview release and is subject to change.

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

Component entities support some flow graphs using the context menu on selected component entities.

The following flow graph nodes are supported for component entities:

  • Movement:RotateEntity – Applies a rotation velocity to an entity.

  • Movement:MoveEntityTo – Moves the entity to the specified location.

  • ComponentEntity:TransformComponent:GetEntityPosition – Returns the entity's position.

  • ComponentEntity:TransformComponent:GetEntityRotation – Returns the entity's orientation.

  • ComponentEntity:TransformComponent:SetEntityPosition – Specifies the entity's position.

  • ComponentEntity:TransformComponent:SetEntityRotation – Specifies the entity's rotation.

  • ComponentEntity:TriggerComponent:EnterTrigger – Triggers event notification on entry or exit.

A few things to note about component entities and flow graph:

  • After you add a flow graph to the entity, you can access the flow graph from the Flow Graph editor in the Graphs pane under FlowGraph Components.

  • Component entities support multiple flow graphs. You can add, remove, or open a flow graph from the viewport using the context menu.

  • Flow graph context menus also work on multiple selected entities.

To add a flow graph component to an entity

  1. In the viewport select an existing entity.

  2. Right-click the entity, and click FlowGraph, Add.

  3. Type a name for the flow graph.