User Guide (Version 1.13)

Primitive Collider

Component entity system is in preview release and is subject to change.

Physics colliders are used to define the shape around entities that collision detection and response takes place. The Primitive Collider component specifies that the collider geometry is provided by a Shape component. When you add a primitive collider, you are prompted to select one of the following shape components: box, capsule, compound, cylinder, polygon prism, or sphere. After you add a Shape component, you can specify the collider properties in the shape component properties. The primitive collider has no properties of its own.