User Guide (Version 1.13)

PhysX Collider

The PhysX Collider component defines the shape around entities where collision detection and response takes place. When you add the PhysX Collider component, you must also add either a PhysX Mesh Shape component or one of the Shape components. The PhysX collider has no properties of its own.

For more information about using PhysX components, see Simulating Physics Behavior with the PhysX System.