Lumberyard
User Guide (Version 1.16)

Simple Motion

This feature is in preview release and is subject to change.

You can use the Simple Motion component to play a motion without an animation graph. Add this component to the Actor component to use a single motion for your actor. For complex motions, see the AnimGraph component.

For creating cinematics with the Simple Motion component, see Creating Character Animations with the Simple Motion Component.

Simple Motion Component Properties


                Add the Simple Motion component to an entity to assign
                    a motion for the actor.

Property Description

Preview in Editor

Plays the motion in Lumberyard Editor.
Motion

Specifies the motion that you want the actor to play.

Loop motion

Runs the animation continuously.

Retarget motion

Allows motion that was created with an actor that was configured with specific bone lengths to be played on another actor with different bone lengths. When applied, the motion does not affect bone lengths. The skeleton must follow the same hierarchy and the bone names must be identical to work properly.

Reverse motion

Runs the animation in reverse.

Mirror motion

Mirrors the animation of the character's body parts. For example, if the actor kicks with the right leg while the left leg is planted, the mirror effect causes the left leg to kick while the right leg is planted.

Play speed

Specifies the rate at which the motion is played.

Blend in time

Specifies the blend in time for the motion, in seconds. You can set this parameter for a motion that you want to start and that is blending from a previous motion.

Blend out time

Specifies the blend out time for the motion, in seconds. You can set this parameter for a motion that is currently playing and that will blend into the next motion.