Lumberyard
User Guide (Version 1.15)

Simple Motion

This feature is in preview release and is subject to change.

You can use the Simple Motion component to play a motion without using an animation graph. Add this component to the Actor component to use a single motion for your actor. For complex motions, see the AnimGraph component.

Simple Motion Component Properties

The Simple Motion component has the following properties:

Motion

Lets you select the single motion that you want the actor to play.

Loop motion

Causes the animation to run continuously.

Retarget motion

Allows motion that was created with an actor that was configured with specific bone lengths to be played on another actor with different bone lengths. When applied, the motion does not affect bone lengths. The skeleton must follow the same hierarchy and the bone names must be identical to work properly.

Reverse motion

Causes the animation to run in reverse.

Mirror motion

Causes the animation of the character's body parts to be mirrored. For example, if the actor kicks with the right leg while the left leg is planted, the mirror effect causes the left leg to kick while the right leg is planted.

Play speed

Changes the rate at which the motion is played.