Lumberyard
User Guide (Version 1.15)

Detaching Entities and Slice Instances

You can detach an entity that is inside of a slice. Detaching stops the entity from inheriting any changes from its owning slice.

To detach entities within a slice instance

  1. In the Entity Outliner, select one or more entities within a slice instance.

  2. Right-click the selection, and then choose Detach slice entities.

    Lumberyard displays a message that the entity will be converted into a non-slice entity and that the action cannot be undone.

  3. Click Detach.

You can detach a slice instance. This stops that slice instance from inheriting any changes from the source slice.

To detach a slice instance

  1. In the Entity Outliner, select any part of a slice.

  2. Right-click the selection and then choose Detach slice instance.

    A message notifies you that the detached instance will no longer inherit any changes from its slice and that all entities in the slice instance will be converted into non-slice entities.

  3. Click Detach.