Mesh
Component entity system is in preview release and is subject to change. |
You can add the Mesh component to an entity to provide visual
geometry on an entity. The Mesh component has key controls and options
for Lumberyard's basic rendering features. The supported geometry type is meshes
(.cgf
).
Mesh Component Properties

The Mesh component has the following properties:
Property | Description |
---|---|
Visible |
Entity is visible. |
Mesh asset |
Specifies the asset file for the mesh entity. |
Material override |
Specifies an override material. |
Opacity |
The entity's degree of transparency. |
Max view distance |
Maximum distance from which this entity can be viewed. |
View distance multiplier |
Adjusts the maximum view distance. If set to |
LOD distance ratio |
Sets the level of detail (LOD) ratio over distance. |
Cast shadows |
Casts shadow maps. |
Use VisAreas |
Allows vis areas to control the component's visibility. |
Advanced
The Mesh component has different advanced properties that depend on whether your mesh is static or dynamic.
-
A mesh is dynamic when the Static property is not set on the Transform component. This is the default setting when you create an entity. Dynamic meshes do not affect nav meshes.
-
A mesh is static when the Static property is set on the Transform component. You can use static objects for more optimal paths during rendering and processing. We recommend that you create static meshes whenever possible. A static mesh can move or deform only when the Receive Wind or Deformable Mesh properties are set.
For more information, see Transform Component Properties.
Advanced Properties for Dynamic Meshes
If your mesh is dynamic, the Mesh component has the following advanced properties.

Property | Description |
---|---|
Receive wind |
Affected by wind. |
Accept decals |
Receives decals. |
Deformable mesh |
Allows static mesh assets to deform that have specific dynamic data. For example, you can have a mesh deform asset that is stationary. |
Advanced Properties for Static Meshes
If the mesh is static, the Mesh component has the following advanced properties.

Property | Description |
---|---|
Rain occluder |
Blocks or stops dynamic raindrops. |
Affect dynamic water |
Generates ripples in dynamic water. |
Receive wind |
Affected by wind. |
Accept decals |
Receives decals. |
Affect navmesh |
Affects navmesh generation. |
Visibility occluder |
Blocks visibility of other objects. |
Deformable mesh |
Allows static mesh assets to deform that have specific dynamic data. For example, you can have a mesh deform asset that is stationary. |
Affects GI |
Affects global illumination results. |
Note
If you select the Receive wind or Deformable mesh settings, the entity's Transform component remains Static, but the mesh is considered dynamic.