Lumberyard
User Guide (Version 1.16)

Static Physics

Use the Static Physics component to represent unmovable objects that other physical entities can collide with, such as a wall. You can use a static physics component with a primitive collider or mesh collider component to provide geometry for a physical entity.

Static Physics Component Properties


                Static Physics component properties in
                    Lumberyard Editor

Property Description
Enabled initially

If specified, the entity is initially enabled in the physics simulation.