Configuring Advanced Settings - Lumberyard User Guide

Configuring Advanced Settings

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

To configure advanced settings for your selected project, click Advanced Settings in the Project Configurator.

Upon launch, the System Entity Editor detects any required system components that are missing and adds them. System Entity Editor displays a dialog that lists all of the components that it added to your project.

The System Entity Editor interface has the following tabs:

  • System Entity

  • Memory Settings

System Entity Editor

A single entity, shown in the following picture as SystemEntity, makes up the core of every Lumberyard application. This entity's components, known as system components, power major systems within Lumberyard. Using the System Entity Editor, game developers can customize the project's components and configuration settings.

To add a system component, click Add Component.

Memory Settings

Click the Memory Settings tab to configure and manage your project's memory settings.