Creating Lumberyard projects - Lumberyard User Guide

Creating Lumberyard projects

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

The Project Configurator is a standalone application that allows you to specify to the Waf build system which game projects and assets (Gems) to include in a game build. With it, you can create new projects, save active projects, configure advanced settings, and enable, disable, or create new Gems. You can also use Lmbr.exe to perform these functions in a command line environment.

For information about Waf build system, see Using the Waf Build System. For information about Gems, see Add modular features and assets with Gems.

Note

Before you can run the Project Configurator, you must first run Lumberyard Setup Assistant and close Lumberyard Editor.