Lumberyard
User Guide (Version 1.16)

Creating an Entity

Entities are objects with which the player interacts.

To create an entity

Do one of the following:

  • In the Lumberyard Editor viewport, right-click and choose Create entity. This creates an entity at the cursor location with a basic Transform component, which gives the entity a 3D location in the level.

  • In the Entity Outliner, right-click and choose Create entity. This creates an entity in the center of your viewport.

  • Use the Asset Browser to create entities that already have the preferred configuration, depending on the particular asset.

    For example, if you drag a .cgf mesh asset from the Asset Browser into the viewport, Lumberyard creates an entity, adds a Mesh component, and assigns the asset to the Mesh component. The same is possible for particles, slices, and Lua scripts.