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Lumberyard
User Guide (Version 1.14)

Creating an Entity

Entities are objects with which the player interacts. For more information about entities, see Working with Component Entities.

To create a new entity

Do one of the following:

  • In the Lumberyard Editor viewport, right-click and choose Create entity. This creates a new entity at the cursor location with a basic transform component, which gives it a 3D location in the level.

  • In the Entity Outliner, right-click and choose Create entity. This creates a new entity in the center of your viewport.

  • Use the Asset Browser to create entities that already have the preferred configuration, depending on the particular asset.

    For example, if you drag a .cgf mesh asset from the Asset Browser into the Lumberyard Editor viewport, Lumberyard creates a new entity, adds a mesh component, and assigns the asset to the mesh component. The same is possible for particles, slices, and Lua scripts.