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Lumberyard
User Guide (Version 1.13)

Disabling and Enabling Components on Entities

After you add components to entities, you can choose to disable and enable them as needed. This can help you see how different components interact with the entity. For example, if you create an entity and add the Area Light, Environment Probe, and Point Light components to it, you can see how the different light components interact with the entity.

You can then disable the components that you don't want and reenable them later. Disabled components are read only and do not activate, generate warnings, or export with game data.

To disable and enable components

  1. In the Entity Outliner, select the entity that you want.

  2. In the Entity Outliner, under Add Component, right-click the component that is associated with the entity.

  3. Choose Disable component to disable the component.

    
                        You can disable a component on an entity.

    Disabled components are dimmed with stripes.

  4. To reenable a disabled component, right-click the component and choose Enable component.

    
                        You can re-enable a disabled component.