Environment Lighting - Lumberyard User Guide

Environment Lighting

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Lumberyard uses physically based lighting and shading models to implement global illumination and environment lighting.

For information about the Light entity and the Environment Probe entity used in environment lighting, see Light Entities.

For information about using the Time of Day Editor to simulate the changing lighting effects caused by the sun moving across the sky, see Creating Time of Day Sky Effects.