EMotion FX Animation Gem - Lumberyard User Guide

EMotion FX Animation Gem

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

With the EMotion FX Animation gem, you can use the EMotion FX Animation Editor character animation system. The node-based system provides an intuitive approach to controlling character behavior from animation graphs. You can visually build hierarchal state machines and blend trees and use parameter controls for interactive testing. Character motion is controlled through motion extraction.

The character animation system includes tools for building the following:

  • Transition conditions

  • Blend spaces

  • Sync tracking

  • Motion events

  • Mirroring animation

  • Controllers

The Animation Editor is compatible with .fbx files and converts these files to the .actor and .motion formats.

For more information, see Create and animate characters.

Enable this gem for your project in the Project Configurator. For more information, see Creating a Game Project in Lumberyard.